In the popular parlor game “two truths and a lie” each participant makes three statements only two of which are true; the other participants must discern which statement is a lie. You score points by fooling others or by not being fooled.
This offering ramps up the premise of the game to ten weeks of playful inquiry about belief and persuasion, with a goal of increasing everyone’s ability to recognize facts, evaluate evidence, identify fakes, and persuade your audience in the context of rapidly changing AI technologies.
Is it possible to disentangle AIs from the profit and surveillance logics of the business model producing them, and by so disentangling to discover in AI not an “efficiency” that exploits labor and degrades the environment but instead a plenitude that generates new practices consistent with human flourishing?
In exploring that question you will elevate your ability to facilitate critical conversations about Artificial Intelligence.
Anticipated Credit Equivalencies:
8 - Communication and Information Studies
8 - Digital Media Practices
Registration
Academic Details
Preparatory for career or studies in virtually any endeavor that involves communication with other human beings. As generative AI displaces some jobs people with generative AI skills have a comparative advantage for career advancement in fields including but not limited to print and digital media, marketing, education, publication, law, communications, leadership, and management.
Schedule
Revisions
| Date | Revision |
|---|---|
| 2026-01-30 | Program is now Fr-So (was So-Sr), and is in-person (was hybrid) |
| 2026-01-21 | Program description updated |