Who are we when we pick up a book? When we play a game? When we watch a movie? What role do we play in the story? Are we voyeur, complicit, or intimate? This class will investigate the artistic, cultural, and political ramifications of the art-audience relationship, focusing on interactive narratives in fiction, film, and games. Alongside their critical inquiries, students will explore these ideas through their own creative ventures, culminating in a final portfolio. Materials might include Disco Elysium, What Remains of Edith Finch, Omeros, and The Haunting of Hajji Hotak.
Anticipated Credit Equivalencies:
4 - Game Design
2 - Creative Writing
2 - Cinema and Media Studies
Registration
Academic Details
Creative writing, game design, cinema and media studies, cultural studies, marketing