Layered Worlds: Art, Science, and Augmented Reality

Quarters
Fall Open
Location
Olympia
Class Standing
Sophomore
Junior
Senior
Jessica Carey

Once, art and science were different expressions of the same human impulse: to understand and shape the world. Today, augmented reality offers a way to reunite them - layering digital creativity onto physical space.

 

What happens when code becomes something you can see, hear, and interact with in the real world? In this course, students explore augmented reality as a medium for both technical innovation and artistic expression. You’ll design interactive AR experiences that blend visuals, audio, and computation - turning physical spaces into dynamic, layered environments. Along the way, we’ll revisit a time when art and science weren’t separate disciplines, and explore how AR is bringing them back together.

No prior experience with art or music is required, just curiosity, creativity, and a willingness to build. A background in either C# or C++ is strongly recommended. Topics may include spatial computing, human-computer interaction, generative media, and immersive storytelling. Students will produce an original AR project that combines technical implementation with creative expression. Student projects will be showcased on campus at the end of the quarter.

Anticipated Credit Equivalencies:

4 - Augmented Reality and Immersive Arts

Registration

Course Reference Numbers

So - Sr (4): 10291

Academic Details

4
25
Sophomore
Junior
Senior

Upper Division science credit may be awarded. Project proposals for Upper Division Projects will be accepted during the first week of the Quarter.

Schedule

Fall
2026
Open
Remote (F)

See definition of Hybrid, Remote, and In-Person instruction

Evening
Schedule Details
Remote/Online
Olympia