Note: You can join or leave a Path of Study at any time and your credits will always count toward your Bachelor’s degree.
Evergreen’s unique visual arts curriculum offers ample opportunities for you to work deeply on art making in studios-based programs, while applying artistic approaches to themes with other academic disciplines in interdisciplinary programs.
- Cultivate visual art and visual studies creative methodologies as part of interdisciplinary inquiry
- Gain hands-on art skills in drawing, painting, printmaking, woodworking, fine metals, sculpture, ceramics, and photography
- Learn practices, histories and theories of image and object making as historical and cultural traditions
- Develop critical awareness of artistic practices in our contemporary era that allow for individual and collaborative work with direct engagement from faculty and staff.
You will have unparalleled access to techniques and tools in state-of-the-art studios that minimize negative environmental impacts. Interdisciplinary art programs integrate the visual arts with philosophy, environmental studies, cultural studies, media, education, and history, among other fields.
Graduates are educators and sculptors, jewelers and fashion designers, printmakers and photographers, animators and illustrators. Many go on to join prestigious arts organizations and non-profits, or do advanced studies in art history, critical theory, curatorial studies, and museum studies. Others nurture creative talent in the fields of information science, art history, and industrial design, while some choose to or start their own creative businesses as artists, craftspeople, or entrepreneurs. The career opportunities for visual artists are as varied as the mediums they choose to pursue.
This Path can prepare you for careers in
- Arts education: museums and galleries
- Visual communications: media advertising, publications, video games, theater, and film
- Craft artist: letter press and printmaking, woodworking, pottery, and jewelry
- Fine artist: illustration, painting, cartoons, graphic novels, and sculpting
- Multimedia artist: special effects artists, animators, and game designers
- Graphic design
- Art direction
- Set and exhibit design
- Studio assistant
- Public artist
- Studio technician
- Project manager
- Commercial and industrial design
- Fashion and retail design
- Floral design
- Interior design
Graduate school opportunities beyond this Path
- Master's in Fine Arts
- Curatorial studies
- Museum studies
- Art therapy
- K–12 teaching
- Business and non-profit organizations
|Alexandria, Catherine (Jehrin)||dance, ballet, movement therapy|
|Blackwell, Evan||ceramic art, sculpture, visual studies|
|Boilini, Lauren||painting, drawing, art history|
|Eamon, Kathleen||aesthetics and philosophy, critical theory, psychoanalysis|
|Heineccius, Julia||3D metals|
|McCarty, Alexander||3D studio art|
|Osha (Flores), Shaw||visual arts, painting, drawing|
|Sandoz, Joli||academic and creative nonfiction writing, community studies, analog game design|
|Zay, Julia||media arts, photography, visual studies|