Engage the media critically. Use the study of media theory and practice to understand contemporary artistic, political, and social issues. Learn to produce powerful media works that express your point of view and create change.

Note: You can join or leave a Path of Study at any time and your credits will always count toward your Bachelor’s degree.
The tools of media production are powerful. Those who use these tools, and think critically about works produced with them, empower themselves and their communities. Programs emphasize experimental, documentary, and hybrid modes of media practice. You will study media in its various social, cultural, and political contexts, while developing critical reading, writing, and media analysis skills. This path offers hands-on instruction in a variety of formats and disciplines.
- Learn practices, histories, and theories of film, video, animation, and audio recording and composition.
- Develop critical awareness through screenings, reading, writing, and discussion, and applying theoretical and critical concepts in production and critique.
- Deploy multiple media formats, including analog and digital, through use of excellent media facilities.
- Create works that amplify a point of view, engage with contemporary issues, allow for experimentation, and prepare you to present work to diverse audiences.
- Cultivate your own voice while developing the collaborative skills necessary for communities and contexts beyond Evergreen.
Programs integrate media with gender studies, political economy, visual arts, performance, education, environmental studies, and community studies.
You will engage with the world, with contemporary issues and ideas. Make an impact in community media, journalism, or as an independent media creator. Past graduates are freelance producers and social media influencers, and more than a few are Academy Award winners, hit TV show producers, renowned documentarians, and experimental filmmakers. Whichever path you choose to take, the skills gained from this path will take you there.

This Path can prepare you for careers in
- Film and video
- Animation
- Video games
- Marketing and communications
- Music and audio
- Digital media
- Social media
- Design
- Journalism
- Television and radio
- Documentary
- Photography
Graduate school opportunities beyond this Path
- Film and media studies
- Filmmaking
- Animation
- Marketing and communications
- Broadcasting
- Digital media
- Design
- Visual art
Title | Expertise |
---|---|
Blewett, Lori | communication |
Chema, Carolyn | |
Fischel, Anne | communication, media and community studies |
Hayes, Ruth | animation, media studies |
Kamen, Ben | music technology and theory |
Lee, Albert | |
Meeker, Laurie | film and video production, media theory |
Russo, Julie | media studies, gender & women's studies, sexuality and queer studies |
Speights, Arlen | computer studies |
Towfighnia, Suree | documentary film |
Vergara, Zenaida | Audio and Music Production |
Zay, Julia | media arts, photography, visual studies |
Title | Paths | Class Standing | Credits |
---|---|---|---|
Advanced Art of Mixing and Producing I |
|
|
4 |
Advanced Art of Mixing and Producing II |
|
|
4 |
Advanced Art of Mixing and Producing III |
|
|
4 |
Advanced Electronics in Music I |
|
|
4 |
Advanced Electronics in Music II |
|
|
4 |
Advanced Web Design |
|
|
4 |
Audio Fundamentals and Mixing Techniques I |
|
|
4 |
Audio Fundamentals and Mixing Techniques II |
|
|
4 |
Audio Fundamentals and Mixing Techniques III |
|
|
4 |
Computer Musicianship |
|
|
4 |
Diversity and Dissent in Education and the Media |
|
|
14 |
Electronics in Music: Projects |
|
|
4 |
Evergreen Media Internships |
|
|
16 |
Experimental Animation: An Introduction |
|
|
4 |
Globalectics: Readings in Contemporary World Literatures and Films |
|
|
8 |
Graphic Design I: Principles and Practices for Artists and Designers |
|
|
4 |
Graphic Design II: Brand Identity and Print Publication for Artists and Designers |
|
|
4 |
Graphic Design II: Brand Identity and Print Publication for Artists and Designers |
|
|
4 |
Graphic Design III: Capstone Projects, Professional Portfolios, and User Interface Design for Artists and Designers |
|
|
4 |
Introduction to Electronics in Music I |
|
|
4 |
Introduction to Electronics in Music II |
|
|
4 |
Mediaworks: Experimental and Documentary Approaches to the Moving Image |
|
|
16 |
Photography: Digital Processes |
|
|
4 |
Photography: Foundations |
|
|
4 |
Photography: Studio Practice |
|
|
4 |
Physical Computing in the Arts |
|
|
4 |
Physical Computing in the Arts |
|
|
4 |
Physical Computing in the Arts |
|
|
4 |
Readings in Aesthetics and Politics |
|
|
4 |
Student-Originated Studies: Advanced Media Projects |
|
|
12 |
The Mural Project: Exploring our Roots Through Public Arts |
|
|
12, 16 |
Web Design |
|
|
4 |
Web Design |
|
|
4 |
Title | Paths | Class Standing | Credits |
---|---|---|---|
Advanced Electronics in Music I |
|
|
4 |
Advanced Electronics in Music II |
|
|
4 |
Advanced Studio and Music Production I |
|
|
8 |
Advanced Studio and Music Production II |
|
|
8 |
Advanced Studio and Music Production III |
|
|
8 |
Art + Archive |
|
|
16 |
Art Process: Creating Animation and Objects in Dynamic Time |
|
|
16 |
Audio Fundamentals and Mixing Techniques I |
|
|
4 |
Audio Fundamentals and Mixing Techniques II |
|
|
4 |
Audio Fundamentals and Mixing Techniques III |
|
|
4 |
Comparative Literature and World Cinema: Reading Globalectically |
|
|
16 |
Computer Musicianship |
|
|
4 |
Electronics in Music: Projects |
|
|
4 |
Evergreen Media Internship Program |
|
|
16 |
Graphic Design I: Principles and Practices for Artists and Designers |
|
|
4 |
Graphic Design II: Brand Identity and Print Publication for Artists and Designers |
|
|
4 |
Graphic Design III: Capstone Projects, Professional Portfolios, and User Interface Design for Artists and Designers |
|
|
4 |
Introduction to Electronics in Music I |
|
|
4 |
Introduction to Electronics in Music II |
|
|
4 |
Introduction to Promotional Video |
|
|
8 |
Media Intensive: Experiments in Animation and Video |
|
|
12 |
Medium and Message: Graphic Design, Audio Ethnography, and Design Thinking |
|
|
10, 14 |
Photography: Digital |
|
|
4 |
Physical Computing in the Arts |
|
|
4 |
Power Games: Identity and Social Justice in Game Studies and Design |
|
|
8 |
Studio + Field: Advanced Projects in Art and Media |
|
|
16 |
User Experience Design |
|
|
4 |
Web Design |
|
|
4 |
Web Design |
|
|
4 |
Web Design II |
|
|
4 |