Physical Computing in the Arts (Remote/In-Person*)
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Learn to use light, sound, motion, and/or interaction in art pieces. We’ll get acquainted with 3D printing, digital fabrication, circuit design, and introductory programming of microcontrollers for projects in fine and performing arts. Students will work on projects and prototypes to design, wire, and program devices that result in designed experiences of made physical things.
To successfully participate in this program, students will need a computer with Mac, PC, or Linux OS, a reliable internet connection, ability to order supplies, and a well lit workspace. Students can expect our remote teaching to be around 3 hours of synchronous (scheduled) coursework per week, using Zoom and Canvas. Students will have access to alternatives to synchronous (in person or remote) participation if conditions require.
*If conditions allow, the following activities will happen in person: media lab.
This offering will prepare you for careers and advanced study in:
computer sciences and the arts
Credits per quarter
- Hybrid Online Learning - This offering delivers 50 - 74% of its instruction online, rather than via face-to-face contact between you and your instructors.
Students will need to order specific supplies (~$40).
$25 for specialized project components
Class Size: 24
Scheduled for: Evening
Final schedule and room assignments:
Located in: Olympia