Fundamentals of Game Design
Class Size: 25
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Taught by
This program will introduce students to the fundamentals of game design for video games and tabletop games, more broadly. The program will include discussions of creating game proposals, game mechanics, level design, costing and balance, as well as the various roles required to produce games at a studio. The program will not ask students to learn coding or animation. This program is meant to explore only the design and mechanics principles of games.
Registration
Summer 2022 Registration
Course Reference Numbers
Fr - Sr
Second Session (4): 40128
Academic details
Fields of Study
Preparatory For
Video Game Design, Tabletop Game Design, Visual Design
Credits
4
Maximum Enrollment
25
Class Standing
Freshman
Sophomore
Junior
Senior
Schedule
Time Offered
Day
Schedule Evergreen link
see Schedule Evergreen for detailed schedule
Location
Olympia
Revisions
Date | Revision |
---|---|
2022-05-04 | $50 required fee removed |